Tool Call Rendering
Render your agent's tool calls with custom UI components.
What is this?#
Tools are how an LLM invokes predefined, typically-deterministic functions. Tool rendering lets you decide how each of those tool calls appears in the chat. Instead of showing raw JSON, you register a React component that draws a branded card for the call (arguments, live status, and the eventual result). This is the Generative UI variant CopilotKit calls tool rendering.
Free course: See this pattern built end-to-end in Build Interactive Agents with Generative UI — a free DeepLearning.AI short course taught by CopilotKit's CEO covering the full Generative UI spectrum (Controlled, Declarative, and Open-Ended).
When should I use this?#
Render tool calls when you want to:
- Show users exactly what tools the agent is invoking and with what arguments
- Display live progress indicators while a tool executes
- Render rich, polished results once a tool completes
- Give tool-heavy agents a transparent, on-brand chat experience
Default tool rendering (zero-config)#
The simplest entry point: call useDefaultRenderTool() with no arguments.
CopilotKit registers its built-in DefaultToolCallRenderer as the *
wildcard: every tool call renders as a tidy status card (tool name, live
Running → Done pill, collapsible arguments/result) without you writing
any UI.
Without this hook the runtime has no * renderer and tool calls are
invisible; the user only sees the assistant's final text summary.
a2a::tool-rendering-default-catchall. Known demos are bundled from manifest demos[i]; check the cell id and framework slug.Here's what the built-in status card looks like for each tool call:
Custom catch-all#
Once you want on-brand chrome, pass a render function to
useDefaultRenderTool. It's a convenience wrapper around
useRenderTool({ name: "*", ... }): one wildcard renderer handles every
tool call, named or not:
a2a::tool-rendering-custom-catchall. Known demos are bundled from manifest demos[i]; check the cell id and framework slug.Here's the branded catch-all in action, where every tool call gets the same on-brand card:
Per-tool renderers#
The most expressive path is one renderer per tool name. The primary
tool-rendering cell wires two: get_weather draws a branded
WeatherCard, search_flights draws a FlightListCard. Each renderer
receives the tool's parsed arguments, a live status, and (once the agent
returns) the result:
The frontend pattern is the same for every backend. This shared, docs-only example includes every component, type, and helper that its renderers use:
export interface WeatherCardProps {
loading: boolean;
location: string;
temperature?: number;
humidity?: number;
windSpeed?: number;
conditions?: string;
}
export function WeatherCard({
loading,
location,
temperature,
humidity,
windSpeed,
conditions,
}: WeatherCardProps) {
return (
<article className="rounded-xl border p-4">
<h3 className="font-semibold">{location || "Weather"}</h3>
{loading ? (
<p>Fetching weather...</p>
) : (
<dl>
<div>
<dt>Conditions</dt>
<dd>{conditions ?? "--"}</dd>
</div>
<div>
<dt>Temperature</dt>
<dd>{temperature ?? "--"}°F</dd>
</div>
<div>
<dt>Humidity</dt>
<dd>{humidity ?? "--"}%</dd>
</div>
<div>
<dt>Wind</dt>
<dd>{windSpeed ?? "--"} mph</dd>
</div>
</dl>
)}
</article>
);
}export interface Flight {
airline?: string;
flight?: string;
depart?: string;
arrive?: string;
price_usd?: number;
}
export interface FlightListCardProps {
loading: boolean;
origin: string;
destination: string;
flights: Flight[];
}
export function FlightListCard({
loading,
origin,
destination,
flights,
}: FlightListCardProps) {
return (
<article className="rounded-xl border p-4">
<h3 className="font-semibold">
{origin || "?"} → {destination || "?"}
</h3>
{loading ? (
<p>Searching...</p>
) : (
<ul>
{flights.map((flight, index) => (
<li key={`${flight.flight ?? "flight"}-${index}`}>
{flight.airline ?? "--"} {flight.flight ?? ""}:{" "}
{flight.depart ?? "?"} → {flight.arrive ?? "?"}
{flight.price_usd !== undefined ? ` ($${flight.price_usd})` : ""}
</li>
))}
</ul>
)}
</article>
);
}export function parseJsonResult<T>(result: unknown): T {
if (!result) return {} as T;
try {
return (typeof result === "string" ? JSON.parse(result) : result) as T;
} catch {
return {} as T;
}
}"use client";
import { useRenderTool } from "@copilotkit/react-core/v2";
import { z } from "zod";
import { WeatherCard } from "../components/weather-card";
import { FlightListCard, type Flight } from "../components/flight-list-card";
import { parseJsonResult } from "../lib/parse-json-result";
interface WeatherResult {
city?: string;
temperature?: number;
humidity?: number;
wind_speed?: number;
conditions?: string;
}
interface FlightSearchResult {
origin?: string;
destination?: string;
flights?: Flight[];
}
export function ToolRenderers() {
useRenderTool(
{
name: "get_weather",
parameters: z.object({ location: z.string() }),
render: ({ parameters, result, status }) => {
const parsed = parseJsonResult<WeatherResult>(result);
return (
<WeatherCard
loading={status !== "complete"}
location={parameters?.location ?? parsed.city ?? ""}
temperature={parsed.temperature}
humidity={parsed.humidity}
windSpeed={parsed.wind_speed}
conditions={parsed.conditions}
/>
);
},
},
[],
);
useRenderTool(
{
name: "search_flights",
parameters: z.object({
origin: z.string(),
destination: z.string(),
}),
render: ({ parameters, result, status }) => {
const parsed = parseJsonResult<FlightSearchResult>(result);
return (
<FlightListCard
loading={status !== "complete"}
origin={parameters?.origin ?? parsed.origin ?? ""}
destination={parameters?.destination ?? parsed.destination ?? ""}
flights={parsed.flights ?? []}
/>
);
},
},
[],
);
return null;
}Mount the renderers anywhere beneath the same CopilotKit provider as your
chat. The renderer component returns no layout of its own; it registers the
two named renderers for tool calls in the chat:
"use client";
import { CopilotChat, CopilotKit } from "@copilotkit/react-core/v2";
import { ToolRenderers } from "./tool-renderers";
export default function Page() {
return (
<CopilotKit runtimeUrl="/api/copilotkit" agent="tool-rendering">
<ToolRenderers />
<CopilotChat agentId="tool-rendering" />
</CopilotKit>
);
}The name you pass to useRenderTool must match the tool name the agent
exposes; that's how the runtime routes the call to your component.
Per-tool renderers compose with a catch-all: named renderers claim the
"interesting" tools and a wildcard handles everything else. In the primary
cell, the same CustomCatchallRenderer from above catches get_stock_price
and roll_dice:
a2a::tool-rendering. Known demos are bundled from manifest demos[i]; check the cell id and framework slug.The backend tool definition#
The frontend renderer only sees what the agent sends down. Here's the
matching backend definition for get_weather: expose a tool named
get_weather, return structured data, and let the frontend renderer with
the same name paint the card.
a2a::tool-rendering. Known demos are bundled from manifest demos[i]; check the cell id and framework slug.