Shared State

Create a two-way connection between your UI and agent state.


What is shared state?#

Agentic Copilots maintain a shared state that seamlessly connects your UI with the agent's execution. This shared state system allows you to:

  • Display the agent's current progress and intermediate results
  • Update the agent's state through UI interactions
  • React to state changes in real-time across your application
Shared State Demo

When should I use this?#

Use shared state when you want the agent and the user to collaborate through the same application state. The agent's outputs are reflected in the UI, and user updates in the UI are reflected in the agent's execution.

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Reading agent state#

Put shared state in the system prompt and tools

The demo exposes frontend preferences to Claude and gives the agent a tool for writing notes back into CopilotKit state. Keep the state contract small, typed, and mirrored by the UI components that read the same values.

shared_state_read_write_agent.py
SYSTEM_PROMPT = dedent("""
    You are a helpful, concise assistant.

    The user's preferences are supplied via shared state and added at the
    start of every turn — always respect them. Address the user by name
    when known, match the requested tone, and respond in the requested
    language.

    When the user asks you to "remember" something, or you observe
    something worth surfacing in the UI's notes panel, call the
    ``set_notes`` tool with the FULL updated list of short notes
    (existing notes + new ones, not a diff). Keep each note short
    (< 120 characters). After updating notes, briefly acknowledge what
    you remembered.
""").strip()


SET_NOTES_TOOL: dict[str, Any] = {
    "name": "set_notes",
    "description": (
        "Replace the notes array in shared state with the FULL updated "
        "list. Always include every existing note plus any new ones, "
        "not a diff. Keep each note short (< 120 chars)."
    ),
    "input_schema": {
        "type": "object",
        "properties": {
            "notes": {
                "type": "array",
                "items": {"type": "string"},
                "description": "Full list of short note strings to persist.",
            },
        },
        "required": ["notes"],
    },
}


def build_preferences_block(prefs: dict[str, Any] | None) -> str | None:
    """Render the user-supplied preferences as an injectable prompt block.

    Returns ``None`` when no recognised keys are present so the system
    prompt is left untouched.
    """
    if not isinstance(prefs, dict) or not prefs:
        return None
    lines = ["The user has shared these preferences with you:"]
    if prefs.get("name"):
        lines.append(f"- Name: {prefs['name']}")
    if prefs.get("tone"):
        lines.append(f"- Preferred tone: {prefs['tone']}")
    if prefs.get("language"):
        lines.append(f"- Preferred language: {prefs['language']}")
    interests = prefs.get("interests") or []
    if isinstance(interests, list) and interests:
        lines.append(f"- Interests: {', '.join(str(i) for i in interests)}")
    if len(lines) == 1:
        # No recognised fields — don't emit a header with no content.
        return None
    lines.append(
        "Tailor every response to these preferences. Address the user "
        "by name when appropriate."
    )
    return "\n".join(lines)


def _state_dict(state: dict[str, Any]) -> dict[str, Any]:
    """Coerce the AG-UI raw state envelope into the slots we care about."""
    return {
        "preferences": state.get("preferences") or {},
        "notes": list(state.get("notes") or []),
    }

Subscribe a component to the agent's state with useAgent. Any time the agent mutates its state, for example via a tool call, the hook fires and your UI re-renders with the new values.

page.tsx
  // Subscribe the component to agent state changes. Any time the agent  // mutates its state (e.g. via its `set_notes` tool) this hook fires,  // we re-render, and the sidebar panels reflect the new values.  const { agent } = useAgent({    agentId: "shared-state-read-write",    updates: [UseAgentUpdate.OnStateChanged],  });

The returned agent.state is just a plain object. Read it like any other piece of React state and render the parts you care about: agent-written notes, structured outputs, progress indicators, anything the agent has put there.

Writing agent state#

The same agent object exposes a setState setter. Calling it from a UI event handler pushes the new value into shared state, and the agent reads it back on its next turn. The UI's writes visibly steer the model.

page.tsx
  // WRITE: every edit in the sidebar goes straight into agent state.  // On the agent's next turn, `PreferencesInjectorMiddleware` reads this  // back out of state and adds it to the system prompt — so the UI's  // writes visibly steer the model.  const handlePreferencesChange = (next: Preferences) => {    agent.setState({      preferences: next,      notes: latestNotesRef.current, // preserve what the agent has written    } as RWAgentState);  };

This is what makes the channel two-way: the UI doesn't just observe the agent, it can hand the agent fresh inputs (preferences, selections, partial work) without going through the chat thread.

Rendering shared state in the UI#

Because agent.state is plain React data, the UI layer is whatever you'd normally build. The demo on this page wires the agent's outputs into a small card component and feeds user edits back through setState.

notes-card.tsx
// Read-side render: this card reflects the agent-authored `notes` slice// of shared state. The parent page passes `state.notes` in; we never// touch agent state ourselves — we just render it. The Clear button is// a small write-back, exposed as an `onClear` prop.export function NotesCard({ notes, onClear }: NotesCardProps) {  return (    <Card data-testid="notes-card" className="w-full">      <CardHeader>        <div className="flex items-start justify-between gap-3">          <div className="space-y-1.5">            <CardTitle>Agent Scratch pad</CardTitle>            <CardDescription>              The agent writes here via its{" "}              <code className="font-mono text-[11px] text-[#010507]">                set_notes              </code>{" "}              tool. The UI re-renders from shared state.            </CardDescription>          </div>          {notes.length > 0 && (            <Button              type="button"              onClick={onClear}              data-testid="notes-clear-button"              variant="destructive"              size="sm"              className="uppercase tracking-[0.14em] text-[10px]"            >              Clear            </Button>          )}        </div>      </CardHeader>      <CardContent>        {notes.length === 0 ? (          <div            data-testid="notes-empty"            className="text-sm text-[#838389] italic min-h-[160px] flex items-center justify-center text-center px-4 border border-dashed border-[#E9E9EF] rounded-xl bg-[#FAFAFC]"          >            the agent will make observations about you and note them here!          </div>        ) : (          <ul            data-testid="notes-list"            className="space-y-2 text-sm text-[#010507]"          >            {notes.map((note, i) => (              <li                key={i}                data-testid="note-item"                className="flex gap-2 rounded-lg border border-[#E9E9EF] bg-[#FAFAFC] px-3 py-2"              >                <span className="text-[#838389] font-mono text-xs leading-5 select-none">                  {String(i + 1).padStart(2, "0")}                </span>                <span className="flex-1">{note}</span>              </li>            ))}          </ul>        )}      </CardContent>    </Card>  );}

Nothing about this is chat-specific: useAgent works in any component under <CopilotKit>, so you can render agent.state in your main view or canvas, not just inside the chat panel. See Render agent state in your app for the full main-view pattern.

Streaming partial state updates#

By default, agent state only updates between backend checkpoints, so a long-running tool call appears as one big burst at the end. State streaming forwards a specific tool argument straight into a state key as it's being generated, so the UI can watch the answer assemble token-by-token.

state_streaming_backend.snippet.py
import jsonfrom collections.abc import AsyncIteratorfrom typing import Anyfrom ag_ui.core import EventType, StateSnapshotEventfrom ag_ui.encoder import EventEncoderfrom pydantic import BaseModelclass AgentState(BaseModel):    document: str = ""WRITE_DOCUMENT_TOOL_SCHEMA: dict[str, Any] = {    "name": "write_document",    "description": "Write a document into shared agent state.",    "input_schema": {        "type": "object",        "properties": {            "document": {                "type": "string",                "description": "The full document text to render in shared state.",            },        },        "required": ["document"],    },}def _partial_json_string_property(source: str, key: str) -> str | None:    """Return the current value of a streamed JSON string property."""    marker = json.dumps(key)    key_pos = source.find(marker)    if key_pos < 0:        return None    colon_pos = source.find(":", key_pos)    if colon_pos < 0:        # The colon hasn't streamed yet (e.g. source is `{"document`); bail out        # rather than letting find(":") return -1 and matching the key's own        # opening quote, which would report the key name as the value.        return None    value_start = source.find('"', colon_pos + 1)    if value_start < 0:        return None    raw_chars: list[str] = []    escaped = False    for char in source[value_start + 1 :]:        if escaped:            raw_chars.append("\\" + char)            escaped = False        elif char == "\\":            escaped = True        elif char == '"':            break        else:            raw_chars.append(char)    try:        return json.loads(f'"{"".join(raw_chars)}"')    except json.JSONDecodeError:        return Noneasync def stream_document_state(    anthropic_stream: AsyncIterator[Any],    state: AgentState,) -> AsyncIterator[str]:    encoder = EventEncoder()    current_tool_name: str | None = None    current_tool_args = ""    last_streamed_document = state.document    async for event in anthropic_stream:        if (            event.type == "content_block_start"            and event.content_block.type == "tool_use"        ):            current_tool_name = event.content_block.name            current_tool_args = ""            continue        if (            event.type != "content_block_delta"            or event.delta.type != "input_json_delta"        ):            continue        current_tool_args += event.delta.partial_json        if current_tool_name != "write_document":            continue        streamed_document = _partial_json_string_property(            current_tool_args,            "document",        )        if streamed_document is None or streamed_document == last_streamed_document:            continue        state.document = streamed_document        last_streamed_document = streamed_document        yield encoder.encode(            StateSnapshotEvent(                type=EventType.STATE_SNAPSHOT,                snapshot=state.model_dump(),            )        )

See State streaming for the full walkthrough, including the corresponding useAgent subscription on the frontend.

Read-only context#

When the value is UI-owned and the agent should read it but never write it back, such as current user, selected record, or scroll position, reach for useAgentContext instead of full shared state. It publishes values as a one-way UI-to-agent channel that auto-unregisters on unmount.

See Agent read-only context for the full pattern.