Tool Call Rendering

Render your agent's tool calls with custom UI components.

Open your coding agent in your project's folder, or in an empty folder for a new app.This runs in a coding agent on your computer.

What is this?#

Tools are how an LLM invokes predefined, typically-deterministic functions. Tool rendering lets you decide how each of those tool calls appears in the chat. Instead of showing raw JSON, you register a React component that draws a branded card for the call (arguments, live status, and the eventual result). This is the Generative UI variant CopilotKit calls tool rendering.

Free course: See this pattern built end-to-end in Build Interactive Agents with Generative UI — a free DeepLearning.AI short course taught by CopilotKit's CEO covering the full Generative UI spectrum (Controlled, Declarative, and Open-Ended).

When should I use this?#

Render tool calls when you want to:

  • Show users exactly what tools the agent is invoking and with what arguments
  • Display live progress indicators while a tool executes
  • Render rich, polished results once a tool completes
  • Give tool-heavy agents a transparent, on-brand chat experience

Default tool rendering (zero-config)#

The simplest entry point: call useDefaultRenderTool() with no arguments. CopilotKit registers its built-in DefaultToolCallRenderer as the * wildcard: every tool call renders as a tidy status card (tool name, live Running → Done pill, collapsible arguments/result) without you writing any UI. Calls the agent makes in a row are grouped into one card; see Grouping tool calls.

Without this hook the runtime has no * renderer and tool calls are invisible; the user only sees the assistant's final text summary.

Here's what the built-in status card looks like for each tool call:

Custom catch-all#

Once you want on-brand chrome, pass a render function to useDefaultRenderTool. It's a convenience wrapper around useRenderTool({ name: "*", ... }): one wildcard renderer handles every tool call, named or not:

Here's the branded catch-all in action, where every tool call gets the same on-brand card:

Grouping tool calls#

Agents often call several tools in a row. By default, CopilotKit collapses each run of calls drawn by the built-in card from useDefaultRenderTool() into one card that reads "Used 3 tools". While a call runs, the card names it ("Running read_file src/app.ts"), and opening it shows a row per call. Calls drawn by your own renderers always show on their own and split the group around them, unless the renderer opts in with group: true:

page.tsx
useDefaultRenderTool({ render: MyToolRow, group: true });

Pick how calls show with toolCallDisplay on the message view:

page.tsx
// "grouped" (default) | "line" | "stacked" | "turn" | "separate"
<CopilotChat messageView={{ toolCallDisplay: "line" }} />
DisplayWhat the user sees
"grouped"One card per run of calls, collapsed to "Used 3 tools". Opens to a row per call.
"line"The same grouping as a quiet line of text, like "Thought for 4 seconds".
"stacked"The latest call on top of a stack of the earlier ones. Opens into a card per call.
"turn"The agent works in the open, then everything before the reply folds into "Worked for 9s".
"separate"Every call gets its own card.

To compare the displays side by side, run the Tool call display stories in the React Storybook. They play a scripted run through the real message view, with a control to switch toolCallDisplay.

To restyle or replace the group, use the group slot of the tool-calls view (it applies to the grouped, line and stacked displays):

page.tsx
// ToolTimeline: your component, given the group's `calls` and a `renderCall` function
<CopilotChat
  messageView={{
    assistantMessage: { toolCallsView: { group: ToolTimeline } },
  }}
/>

See CopilotChatToolCallGroup for its props and an example replacement.

Per-tool renderers#

The most expressive path is one renderer per tool name. The primary tool-rendering cell wires two: get_weather draws a branded WeatherCard, search_flights draws a FlightListCard. Each renderer receives the tool's parsed arguments, a live status, and (once the agent returns) the result:

Tool inputs and results are separate#

In useRenderTool, parameters contains the inputs the agent sent to the tool. It does not change into the tool's return value when status becomes "complete". The completed output arrives separately as result, a string. For a tool that returns JSON, parse that string before reading its fields.

For example, get_weather might receive { "location": "Paris" } and return { "temperature": 22 }. Read parameters.location for the requested city and the parsed result.temperature for the temperature. Adding temperature to the renderer's parameters schema does not copy it from the result.

If a card says complete but still shows placeholder details, check whether those details come from parameters instead of the parsed result. Completion reports that the tool returned; it does not fill the card's props for you.

The frontend pattern is the same for every backend. This shared, docs-only example includes every component, type, and helper that its renderers use:

components/weather-card.tsx
export interface WeatherCardProps {
  loading: boolean;
  location: string;
  temperature?: number;
  humidity?: number;
  windSpeed?: number;
  conditions?: string;
}

export function WeatherCard({
  loading,
  location,
  temperature,
  humidity,
  windSpeed,
  conditions,
}: WeatherCardProps) {
  return (
    <article className="rounded-xl border p-4">
      <h3 className="font-semibold">{location || "Weather"}</h3>
      {loading ? (
        <p>Fetching weather...</p>
      ) : (
        <dl>
          <div>
            <dt>Conditions</dt>
            <dd>{conditions ?? "--"}</dd>
          </div>
          <div>
            <dt>Temperature</dt>
            <dd>{temperature ?? "--"}&deg;F</dd>
          </div>
          <div>
            <dt>Humidity</dt>
            <dd>{humidity ?? "--"}%</dd>
          </div>
          <div>
            <dt>Wind</dt>
            <dd>{windSpeed ?? "--"} mph</dd>
          </div>
        </dl>
      )}
    </article>
  );
}
components/flight-list-card.tsx
export interface Flight {
  airline?: string;
  flight?: string;
  depart?: string;
  arrive?: string;
  price_usd?: number;
}

export interface FlightListCardProps {
  loading: boolean;
  origin: string;
  destination: string;
  flights: Flight[];
}

export function FlightListCard({
  loading,
  origin,
  destination,
  flights,
}: FlightListCardProps) {
  return (
    <article className="rounded-xl border p-4">
      <h3 className="font-semibold">
        {origin || "?"} → {destination || "?"}
      </h3>
      {loading ? (
        <p>Searching...</p>
      ) : (
        <ul>
          {flights.map((flight, index) => (
            <li key={`${flight.flight ?? "flight"}-${index}`}>
              {flight.airline ?? "--"} {flight.flight ?? ""}:{" "}
              {flight.depart ?? "?"} → {flight.arrive ?? "?"}
              {flight.price_usd !== undefined ? ` ($${flight.price_usd})` : ""}
            </li>
          ))}
        </ul>
      )}
    </article>
  );
}
lib/parse-json-result.ts
export function parseJsonResult<T>(result: unknown): T {
  if (!result) return {} as T;

  try {
    return (typeof result === "string" ? JSON.parse(result) : result) as T;
  } catch {
    return {} as T;
  }
}
app/tool-renderers.tsx
"use client";

import { useRenderTool } from "@copilotkit/react-core/v2";
import { z } from "zod";
import { WeatherCard } from "../components/weather-card";
import { FlightListCard, type Flight } from "../components/flight-list-card";
import { parseJsonResult } from "../lib/parse-json-result";

interface WeatherResult {
  city?: string;
  temperature?: number;
  humidity?: number;
  wind_speed?: number;
  conditions?: string;
}

interface FlightSearchResult {
  origin?: string;
  destination?: string;
  flights?: Flight[];
}

export function ToolRenderers() {
  useRenderTool(
    {
      name: "get_weather",
      parameters: z.object({ location: z.string() }),
      render: ({ parameters, result, status }) => {
        const parsed = parseJsonResult<WeatherResult>(result);
        return (
          <WeatherCard
            loading={status !== "complete"}
            location={parameters?.location ?? parsed.city ?? ""}
            temperature={parsed.temperature}
            humidity={parsed.humidity}
            windSpeed={parsed.wind_speed}
            conditions={parsed.conditions}
          />
        );
      },
    },
    [],
  );

  useRenderTool(
    {
      name: "search_flights",
      parameters: z.object({
        origin: z.string(),
        destination: z.string(),
      }),
      render: ({ parameters, result, status }) => {
        const parsed = parseJsonResult<FlightSearchResult>(result);
        return (
          <FlightListCard
            loading={status !== "complete"}
            origin={parameters?.origin ?? parsed.origin ?? ""}
            destination={parameters?.destination ?? parsed.destination ?? ""}
            flights={parsed.flights ?? []}
          />
        );
      },
    },
    [],
  );

  return null;
}

Mount the renderers anywhere beneath the same CopilotKit provider as your chat. The renderer component returns no layout of its own; it registers the two named renderers for tool calls in the chat:

app/page.tsx
"use client";

import { CopilotChat, CopilotKit } from "@copilotkit/react-core/v2";
import { ToolRenderers } from "./tool-renderers";

export default function Page() {
  return (
    <CopilotKit runtimeUrl="/api/copilotkit" agent="tool-rendering">
      <ToolRenderers />
      <CopilotChat agentId="tool-rendering" />
    </CopilotKit>
  );
}

The name you pass to useRenderTool must match the tool name the agent exposes; that's how the runtime routes the call to your component.

Per-tool renderers compose with a catch-all: named renderers claim the "interesting" tools and a wildcard handles everything else. In the primary cell, the same CustomCatchallRenderer from above catches get_stock_price and roll_dice:

The backend tool definition#

The frontend renderer only sees what the agent sends down. Here's the matching backend definition for get_weather: expose a tool named get_weather, return structured data, and let the frontend renderer with the same name paint the card.

Choose your AI backend

See Integrations for all available frameworks (generative-ui/tool-rendering).