Shared State

Create a two-way connection between your UI and agent state.

Open your coding agent in your project's folder, or in an empty folder for a new app.This runs in a coding agent on your computer.

What is shared state?#

Agentic Copilots maintain a shared state that seamlessly connects your UI with the agent's execution. This shared state system allows you to:

  • Display the agent's current progress and intermediate results
  • Update the agent's state through UI interactions
  • React to state changes in real-time across your application
Shared State Demo

See this in Inspector

Open Inspector on localhost. Open a thread, then click State. Agent state updates here as the run proceeds.

More detail: Inspector.

When should I use this?#

Use shared state when you want the agent and the user to collaborate through the same application state. The agent's outputs are reflected in the UI, and user updates in the UI are reflected in the agent's execution.

Building stateful agents?
Persistent threads ship with CopilotKit Intelligence on the free Developer tier.
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Reading agent state#

Turn on get_shared_state and tell the model to read it

Antigravity sets an agent's instructions once, when the harness session starts, and the adapter forwards only the user's messages. Shared state therefore never reaches the prompt on its own. Instead, pass experimental_app_state=True to AntigravityAgent. It gives the agent a built-in get_shared_state() tool that returns the thread's shared state: what the UI sent with the current run (including edits made with agent.setState), or what a server tool last stored, whichever is newer. Say in the system instructions when to call it:

shared_state.py
READ_WRITE_PROMPT = (
    "You are a helpful, concise assistant. Call `get_shared_state` before "
    "every answer. Its `preferences` object holds the user's name, preferred "
    "tone, language and interests, which the user edits in the app: always "
    "respect them, and address the user by name when you know it. Its "
    "`notes` list holds what you have remembered so far. "
    "When the user asks you to remember something, or when you observe "
    "something worth surfacing in the UI, call `set_notes` with the FULL "
    "updated list of short note strings (existing notes + new)."
)


def shared_state_read_write_agent():
    return build(
        system_instructions=READ_WRITE_PROMPT,
        tools=[set_notes],
        experimental_app_state=True,
    )

The tool is silent: it emits no TOOL_CALL_* events, so no tool card appears in the chat. A tool of your own with the same name replaces it.

Write state from a server tool

Server tools are plain Python functions passed as tools=[...]. Inside one, the adapter's experimental_get_state() returns the thread's shared state and experimental_set_state() replaces it. experimental_set_state() streams a STATE_SNAPSHOT to the browser straight away, before the tool's own result, so any component subscribed with useAgent re-renders while the agent is still running.

shared_state.py
def set_notes(notes: list[str]) -> str:
    """Replace the notes array in shared state with the full updated list.

    Use this tool whenever the user asks you to "remember" something, or
    when you have an observation about the user worth surfacing in the
    UI's notes panel. Always pass the FULL notes list (existing notes +
    any new ones), not a diff. Keep each note short (< 120 chars).
    """
    experimental_set_state({**experimental_get_state(), "notes": notes})
    return "Notes updated."

Spread experimental_get_state() into the new value, as above: experimental_set_state() replaces the whole object, so leaving it out drops the keys the UI owns, such as preferences. Both helpers work only inside a server tool, where the adapter knows which thread the call belongs to. Called anywhere else, they raise.

The model sees state only when it asks

Other frameworks can fold the UI's state into the system prompt on every run. With Antigravity the model has to call get_shared_state. If the instructions do not tell it to, UI edits do not reach that answer.

Experimental

experimental_app_state, experimental_get_state() and experimental_set_state() are experimental. Their names and behaviour may change in a later release of the adapter.

Subscribe a component to the agent's state with useAgent. Any time the agent mutates its state, for example via a tool call, the hook fires and your UI re-renders with the new values.

page.tsx
  // Subscribe the component to agent state changes. Any time the agent  // mutates its state (e.g. via its `set_notes` tool) this hook fires,  // we re-render, and the sidebar panels reflect the new values.  const { agent } = useAgent({    agentId: "shared-state-read-write",    updates: [UseAgentUpdate.OnStateChanged],  });

The returned agent.state is just a plain object. Read it like any other piece of React state and render the parts you care about: agent-written notes, structured outputs, progress indicators, anything the agent has put there.

Writing agent state#

The same agent object exposes a setState setter. Calling it from a UI event handler pushes the new value into shared state, and the agent reads it back on its next turn. The UI's writes visibly steer the model.

page.tsx
  // WRITE: every edit in the sidebar goes straight into agent state.  // On the agent's next turn, the model reads this back out of state  // through the adapter's built-in `get_shared_state` tool — so the UI's  // writes visibly steer the model.  const handlePreferencesChange = (next: Preferences) => {    agent.setState({      preferences: next,      notes, // preserve what the agent has written    } as RWAgentState);  };

This is what makes the channel two-way: the UI doesn't just observe the agent, it can hand the agent fresh inputs (preferences, selections, partial work) without going through the chat thread.

Rendering shared state in the UI#

Because agent.state is plain React data, the UI layer is whatever you'd normally build. The demo on this page wires the agent's outputs into a small card component and feeds user edits back through setState.

notes-card.tsx
// Read-side render: this card reflects the agent-authored `notes` slice// of shared state. The parent page passes `state.notes` in; we never// touch agent state ourselves — we just render it. The Clear button is// a small write-back, exposed as an `onClear` prop.export function NotesCard({ notes, onClear }: NotesCardProps) {  return (    <Card data-testid="notes-card" className="w-full">      <CardHeader>        <div className="flex items-start justify-between gap-3">          <div className="space-y-1.5">            <CardTitle>Agent Scratch pad</CardTitle>            <CardDescription>              The agent writes here via its{" "}              <code className="font-mono text-[11px] text-[#010507]">                set_notes              </code>{" "}              tool. The UI re-renders from shared state.            </CardDescription>          </div>          {notes.length > 0 && (            <Button              type="button"              onClick={onClear}              data-testid="notes-clear-button"              variant="destructive"              size="sm"              className="uppercase tracking-[0.14em] text-[10px]"            >              Clear            </Button>          )}        </div>      </CardHeader>      <CardContent>        {notes.length === 0 ? (          <div            data-testid="notes-empty"            className="text-sm text-[#838389] italic min-h-[160px] flex items-center justify-center text-center px-4 border border-dashed border-[#E9E9EF] rounded-xl bg-[#FAFAFC]"          >            the agent will make observations about you and note them here!          </div>        ) : (          <ul            data-testid="notes-list"            className="space-y-2 text-sm text-[#010507]"          >            {notes.map((note, i) => (              <li                key={i}                data-testid="note-item"                className="flex gap-2 rounded-lg border border-[#E9E9EF] bg-[#FAFAFC] px-3 py-2"              >                <span className="text-[#838389] font-mono text-xs leading-5 select-none">                  {String(i + 1).padStart(2, "0")}                </span>                <span className="flex-1">{note}</span>              </li>            ))}          </ul>        )}      </CardContent>    </Card>  );}

Nothing about this is chat-specific: useAgent works in any component under <CopilotKit>, so you can render agent.state in your main view or canvas, not just inside the chat panel. See Render agent state in your app for the full main-view pattern.

Streaming partial state updates#

By default, agent state only updates between backend checkpoints, so a long-running tool call appears as one big burst at the end. State streaming forwards a specific tool argument straight into a state key as it's being generated, so the UI can watch the answer assemble token-by-token.

Not supported on Google Antigravity
Google Antigravity doesn't support Shared State: Streaming. See the framework grid for which integrations support this feature.

See State streaming for the full walkthrough, including the corresponding useAgent subscription on the frontend.

Read-only context#

When the value is UI-owned and the agent should read it but never write it back, such as current user, selected record, or scroll position, reach for useAgentContext instead of full shared state. It publishes values as a one-way UI-to-agent channel that auto-unregisters on unmount.

See Agent read-only context for the full pattern.